------------------------------ Date: Thu, 2 Jan 1997 01:48:44 -0500 From: "Robert I. Eachus" Subject: Re: Arena Deck, Tell me what you think Jeff Boes (jboes@QTM.NET) said: > *Moderately* useful? I've been playing a B/r deck with 4 Shadow > Guildmages (which have the corresponding "R,T: do 1 pt" ability). With the Shadow Guildmage, the Tim ability is definitely the better of the two. But with the Grainger, I prefer to use the First Strike granting ability as a threat. (I have an untapped Guildmage and one white. If you block the creature I attack with, I get to kill your blocker.) But then again, I've taken to playing with Benevolent Unicorns when I have white in the deck. > Any B/r or G/r Arena deck ought to include 4 of these guys. Make that six to eight for most decks. I've taken to tricks like a mono-black deck with Fire Diamonds, or Using Quirion Elves to produce black in a R/G deck assuming I have a Mountain or two. > They are *amazingly* effective in a target-rich environment. IMO, > the other colored abilities are gloss; I'd use them even if they > didn't have that other ability (and in fact, I have no Blue mana > sources in my B/r deck, so I *can't* use the "unsummon" ability). If I had to rank abilities, if would be: First Strike (White) One and one damage (Red) +0/+1 (Green) (Block a Flanker with a First Striker and come out on top.) +1/+0 (Black) (If your opponent has no blockers, just attack with the Guildmage.) Return creature to owners hand. (Blue). But since every guildmage has at least one of the top three, there are no useless Guildmages. Robert I. Eachus with Standard_Disclaimer; use Standard_Disclaimer; function Message (Text: in Clever_Ideas) return Better_Ideas is... ------------------------------